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Background

Publius Cornelius Scipio Africanus was a Roman general and later consul who is often regarded as one of the greatest generals and military strategists of all time. His main achievements were during the Second Punic War where he is best kn own for defeating Hannibal at the final battle at Zama in 202 BC, one of the feats that earned him the agnomen Africanus. Althrough considered a hero by the general Roman populace, primarily for his contributions in the struggle against the Carthainians, Scipio was reviled by other patricians of his day. In his later years, he was tried for bribery and treason, unfounded charges that were only meant to discredit him before the public. Disillusioned by the ingratitude of his peers, Scipio left Rome and withdrew from public life.


Skills
Commander skill Military Life
Military Life
Active Skill
Rage Requirement: 1000

Reduces damage taken by troops and increases troop's counterattack damage for 5 seconds.

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Damage Taken Reduced By: 10% / 13% / 16% / 20% / 25%
Counterattack Damage Bonus: 10% / 13% / 16% / 20% / 25%

Commander skill Patient Warrior
Patient Warrior
Passive Skill
When attacked, Scipio has a 10% chance to increase his troops' attack for the next 1 seconds. Effect can only trigger once every 5 seconds. Scipio has a 10% chance to heal a potion of his slightly wounded units when his army has less than 40% of its units remaining.

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Attack Bonus: 30% / 40 % / 60% / 80% / 100%
Healing Factor: 150 / 200 / 250 / 350 / 450

Commander skill Conqueror of Africa
Conqueror of Africa
Passive Skill
Increases all damage when attack other Governors' cities.

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Damage Bonus: 1% / 2% / 3% / 5% / 7%

Commander skill Genuine Aristocracy
Genuine Aristocracy
Passive Skill
Increases maximum troop capacity.

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Troop Capacity Bonus: 2% / 4% / 6% / 8% / 10%

Commander skill Utter Annihilation
Utter Annihilation
Enhanced: Patient Warrior
When attacked, Scipio has a 15% chance to increase his troops' attack by 100% for the next 2 seconds. Effect can only trigger once every 5 seconds. Scipio has a 15% chance to heal a portion of his slightly wounded units (Healing Factor 500) when his army has less than 40% of its units remaining.


See Also

Rise of Civilizations - Scipio Africanus (Beginner's Guide Commander) by Shinchi42